A Force More Powerful
Video games are funny. Either the youth or the adult can be possibly addicted to video games. So it obviously seems an effective channel of instilling some idea into players.
How about the idea of paralyzing a government? No kidding, it is serious. A Force More Powerful (AFMP), an award winning documentary tracing the history of Nonviolent Conflicts around the world, leads a video game with the same name.
AFMP is a simulation game that teaches the strategy of Nonviolent Conflict. There are a dozen of scenarios inspired by recent history, such as conflicts against dictators, occupiers, colonizers and corrupt regimes, as well as struggles to secure the political and human rights of ethnic and racial minorities and women. The producer claims that AFMP is the first game to teach the waging of conflict using nonviolent methods. The game will also educate the media and the public on the potential of nonviolent action and serve as a simulation tool for academic studies of nonviolent resistance.
Each regime has its own value and own method of instilling the value into its people. America is strong at promoting its value. McDonald and Microsoft are examples. Meanwhile a young regime in an old nation is still stressing some rethink of its legend of establishment. This regime has no worry about money (and wastes a lot), why doesn't it produce a video game about its establishment? If it is worried about the promotion, it should outsource development and marketing of the game to its neighbour, which has earned big money in producing historical games.
An old saying goes: If you wouldn't lay it down, you couldn't pick it up. This is also another kind of Long March.
Reference:
How about the idea of paralyzing a government? No kidding, it is serious. A Force More Powerful (AFMP), an award winning documentary tracing the history of Nonviolent Conflicts around the world, leads a video game with the same name.
AFMP is a simulation game that teaches the strategy of Nonviolent Conflict. There are a dozen of scenarios inspired by recent history, such as conflicts against dictators, occupiers, colonizers and corrupt regimes, as well as struggles to secure the political and human rights of ethnic and racial minorities and women. The producer claims that AFMP is the first game to teach the waging of conflict using nonviolent methods. The game will also educate the media and the public on the potential of nonviolent action and serve as a simulation tool for academic studies of nonviolent resistance.
Each regime has its own value and own method of instilling the value into its people. America is strong at promoting its value. McDonald and Microsoft are examples. Meanwhile a young regime in an old nation is still stressing some rethink of its legend of establishment. This regime has no worry about money (and wastes a lot), why doesn't it produce a video game about its establishment? If it is worried about the promotion, it should outsource development and marketing of the game to its neighbour, which has earned big money in producing historical games.
An old saying goes: If you wouldn't lay it down, you couldn't pick it up. This is also another kind of Long March.
Reference:
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